01
You arrive without canon history.
The NerveGear scans your face and name. From that point, the game records the person you become.
- Identity
- You
- Canon history
- None
- Guild
- Undecided
- Ending state
- Not written
No game has covered Aincrad top to bottom, floor 1 through 75. The ones that exist skip floors, or put you next to Kirito instead of in his place. We're building the one where you start on day one of the death game and live it yourself.
No borrowed history, no place beside Kirito, and no fixed route to floor 75.
01
The NerveGear scans your face and name. From that point, the game records the person you become.
02
Who you fight beside, what you learn, and who you tell carry into later floors.
03
Shops keep trading. People remember. Unmapped corners, skipped quests, and promises give you reasons to walk back down.
Combat is first person and real time, built in Godot. The art aims at the anime rather than photorealism.
Phase 0 · vertical slice
The Town of Beginnings through the first boss clear. The floor every later one has to match.
Phase 1 · canon floors
Canon floors first. Then we fill the gaps without losing the branches players already made.
Phase 2 · the final gate
The death game ends here. Who's still beside you by then is the whole point.
Enemy models, animation sets, environment kits, and music are commissioned when a floor cannot ship without them. Side quests, dialogue, props, ambient variation, tools, and documentation remain volunteer work.
Aincrad Rewritten is a free, non-commercial fan project. It is not affiliated with or endorsed by Reki Kawahara, abec, KADOKAWA, Bandai Namco, A-1 Pictures, or Aniplex.
Sword Art Online and all related names and characters belong to their respective owners.
Aincrad artwork comes from the official SAO anime site. SAO UI vectors and font are by darkblackswords under their non-commercial fan-use terms.